We’ve worked on a mix of indie titles, commercial releases, and support design for larger productions. Some of the projects we’ve been involved in directly, others we contributed to as part of larger teams or outsourced production pipelines.
Our artists have created concept art, UI elements, and 2D design support for projects connected to games like PUBG, CS:GO, and StarCraft II, either through subcontracting or collaborative roles. That experience helped us shape our own design voice – focused, expressive, and tuned to gameplay first.
What we do best
- 2D character design and stylization for game-ready assets
- UI systems: health bars, minimaps, loadouts, menus
- Environment concepts and level visuals
- Icons, overlays, HUD elements
- Promotional graphics and in-game visual polish
We’ve worked on projects ranging from top-down shooters to stylized farming sims. Our strength isn’t sticking to one genre – it’s being able to match the tone and visual identity of a game, no matter what it looks like on paper.
Where else to find us
You can check out some selected visual work and previews on:
- ArtStation – for character art and visual development
- Behance – for process breakdowns and UI examples
- Dribbble – for light UX mockups and stylized assets
If you want to see mockups, style guides, or early builds, get in touch – we can share private examples upon request.
Selected Projects
Here’s a quick look at some of the work we’ve done over the past few years — either as lead designers or as part of larger teams.
1 HUD and Inventory UI for a tactical FPS (inspired by CS:GO)

We were brought in to redesign the loadout and scoreboard interface for a competitive shooter. The client wanted a more modern look without losing the clean functionality players expect in fast-paced games. We delivered layered UI mockups, killfeed animations, icon sets, and a scalable style guide for future updates.
2 Stylized Environment Design for a post-apocalyptic RTS (in the style of StarCraft II)

For a real-time strategy prototype with heavy sci-fi tones, we created modular terrain sets, lighting mockups, and UI overlays. Our work focused on legibility — making sure players could identify units and resources at a glance, even in visually complex scenes.
3 2D Animated Avatars for a mobile battle royale (PUBG-inspired)

We designed and animated a set of 2D avatars based on the character classes used in a mobile game modeled after PUBG. Each avatar had unique idle, damage, and victory states. The style was clean, readable, and optimized for lower-res screens while maintaining visual personality.
4 Farming sim interface and world tileset
We built the full visual style for a cozy farming game – menus, dialogue boxes, weather states, and tilesets for houses, crops, and NPCs. Everything was drawn in a minimal top-down style, with warm colors and soft outlines. This was one of our favorite projects because of how much creative freedom we had.
5 Game jam support: concept art and visual polish
We’ve helped dozens of indie teams get over the finish line for jam submissions — tightening up their visuals, building last-minute UIs, or just cleaning up animations. No ego, no overthinking. Just practical help when the clock is ticking.